conjugate() (defined in GLQuaternion) | GLQuaternion | |
conjugate() (defined in GLQuaternion) | GLQuaternion | |
dot(GLQuaternion) (defined in GLQuaternion) | GLQuaternion | |
dot(GLQuaternion) (defined in GLQuaternion) | GLQuaternion | |
getConjugate() (defined in GLQuaternion) | GLQuaternion | |
getConjugate() (defined in GLQuaternion) | GLQuaternion | |
getCross(GLQuaternion) (defined in GLQuaternion) | GLQuaternion | |
getCross(GLQuaternion) (defined in GLQuaternion) | GLQuaternion | |
getInverse() (defined in GLQuaternion) | GLQuaternion | |
getInverse() (defined in GLQuaternion) | GLQuaternion | |
getV() (defined in GLQuaternion) | GLQuaternion | [inline] |
getV() (defined in GLQuaternion) | GLQuaternion | [inline] |
getW() (defined in GLQuaternion) | GLQuaternion | [inline] |
getW() (defined in GLQuaternion) | GLQuaternion | [inline] |
GLQuaternion() (defined in GLQuaternion) | GLQuaternion | |
GLQuaternion(GLfloat f, GLVector gv) (defined in GLQuaternion) | GLQuaternion | |
GLQuaternion(GLVector gv) (defined in GLQuaternion) | GLQuaternion | |
GLQuaternion(const GLQuaternion &gq) (defined in GLQuaternion) | GLQuaternion | |
GLQuaternion(GLVector gv, GLfloat dblangle) (defined in GLQuaternion) | GLQuaternion | |
GLQuaternion() (defined in GLQuaternion) | GLQuaternion | |
GLQuaternion(GLfloat f, GLVector gv) (defined in GLQuaternion) | GLQuaternion | |
GLQuaternion(GLVector gv) (defined in GLQuaternion) | GLQuaternion | |
GLQuaternion(const GLQuaternion &gq) (defined in GLQuaternion) | GLQuaternion | |
GLQuaternion(GLVector gv, GLfloat dblangle) (defined in GLQuaternion) | GLQuaternion | |
inverse() (defined in GLQuaternion) | GLQuaternion | |
inverse() (defined in GLQuaternion) | GLQuaternion | |
norm() (defined in GLQuaternion) | GLQuaternion | |
norm() (defined in GLQuaternion) | GLQuaternion | |
operator *(GLQuaternion gq) (defined in GLQuaternion) | GLQuaternion | |
operator *(GLQuaternion gq) (defined in GLQuaternion) | GLQuaternion | |
operator *=(GLQuaternion gq) (defined in GLQuaternion) | GLQuaternion | |
operator *=(GLQuaternion gq) (defined in GLQuaternion) | GLQuaternion | |
operator+(GLQuaternion gq) (defined in GLQuaternion) | GLQuaternion | |
operator+(GLQuaternion gq) (defined in GLQuaternion) | GLQuaternion | |
operator+=(GLQuaternion gq) (defined in GLQuaternion) | GLQuaternion | |
operator+=(GLQuaternion gq) (defined in GLQuaternion) | GLQuaternion | |
operator-(GLQuaternion gq) (defined in GLQuaternion) | GLQuaternion | |
operator-(GLQuaternion gq) (defined in GLQuaternion) | GLQuaternion | |
operator-=(GLQuaternion gq) (defined in GLQuaternion) | GLQuaternion | |
operator-=(GLQuaternion gq) (defined in GLQuaternion) | GLQuaternion | |
operator/(GLfloat) (defined in GLQuaternion) | GLQuaternion | |
operator/(GLfloat) (defined in GLQuaternion) | GLQuaternion | |
operator/=(GLfloat) (defined in GLQuaternion) | GLQuaternion | |
operator/=(GLfloat) (defined in GLQuaternion) | GLQuaternion | |
rotateVector(GLVector) (defined in GLQuaternion) | GLQuaternion | |
rotateVector(GLVector) (defined in GLQuaternion) | GLQuaternion | |
selection() (defined in GLQuaternion) | GLQuaternion | |
selection() (defined in GLQuaternion) | GLQuaternion | |
set(GLfloat, GLVector) (defined in GLQuaternion) | GLQuaternion | [inline] |
set(GLfloat, GLfloat, GLfloat, GLfloat) (defined in GLQuaternion) | GLQuaternion | [inline] |
set(const GLfloat *gq) (defined in GLQuaternion) | GLQuaternion | [inline] |
set(GLVector vec, GLfloat angle) (defined in GLQuaternion) | GLQuaternion | [inline] |
set(GLfloat, GLVector) (defined in GLQuaternion) | GLQuaternion | [inline] |
set(GLfloat, GLfloat, GLfloat, GLfloat) (defined in GLQuaternion) | GLQuaternion | [inline] |
set(const GLfloat *gq) (defined in GLQuaternion) | GLQuaternion | [inline] |
set(GLVector vec, GLfloat angle) (defined in GLQuaternion) | GLQuaternion | [inline] |
~GLQuaternion() (defined in GLQuaternion) | GLQuaternion | |
~GLQuaternion() (defined in GLQuaternion) | GLQuaternion | |