#include <glscene.h>
Inheritance diagram for GLScene::GLSceneGraphManager:
Public Member Functions | |
void | setRoot (SceneObjectPtr nr) |
SceneObjectPtr | getRoot (void) |
void | pushState () |
void | popState () |
void | render (CameraPtr cam) |
void | turnOnLight (LightPtr lit) |
void | turnOnMaterial (MaterialPtr mat) |
void | turnOnRenderMode (RenderMode rm) |
const RenderMode | getRenderMode () |
void | setRoot (SceneObjectPtr nr) |
SceneObjectPtr | getRoot (void) |
void | pushState () |
void | popState () |
void | render (CameraPtr cam) |
void | turnOnLight (LightPtr lit) |
void | turnOnMaterial (MaterialPtr mat) |
void | turnOnRenderMode (RenderMode rm) |
const RenderMode | getRenderMode () |
Static Public Member Functions | |
GLSceneGraphManager * | getSingleton (void) |
GLSceneGraphManager * | getSingleton (void) |
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use this to associate the manager with the current scene tree |
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use this to associate the manager with the current scene tree |