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GLScene::GLSceneGraphManager Class Reference

#include <glscene.h>

Inheritance diagram for GLScene::GLSceneGraphManager:

ReferenceCounted ReferenceCounted List of all members.

Public Member Functions

void setRoot (SceneObjectPtr nr)
SceneObjectPtr getRoot (void)
void pushState ()
void popState ()
void render (CameraPtr cam)
void turnOnLight (LightPtr lit)
void turnOnMaterial (MaterialPtr mat)
void turnOnRenderMode (RenderMode rm)
const RenderMode getRenderMode ()
void setRoot (SceneObjectPtr nr)
SceneObjectPtr getRoot (void)
void pushState ()
void popState ()
void render (CameraPtr cam)
void turnOnLight (LightPtr lit)
void turnOnMaterial (MaterialPtr mat)
void turnOnRenderMode (RenderMode rm)
const RenderMode getRenderMode ()

Static Public Member Functions

GLSceneGraphManagergetSingleton (void)
GLSceneGraphManagergetSingleton (void)

Detailed Description

Manages static and dynamic ojects in the scene graph as well as the scene graph it self.
Author:
Jacques Gasselin de Richebourg


Member Function Documentation

void GLScene::GLSceneGraphManager::setRoot SceneObjectPtr  nr  )  [inline]
 

use this to associate the manager with the current scene tree

void GLScene::GLSceneGraphManager::setRoot SceneObjectPtr  nr  )  [inline]
 

use this to associate the manager with the current scene tree


The documentation for this class was generated from the following files:
Generated on Wed Feb 4 23:11:34 2004 by doxygen 1.3.3