cross(const GLVector &gv) (defined in GLVector) | GLVector | |
cross(const GLVector &gv) (defined in GLVector) | GLVector | |
dot(const GLVector &gv) const (defined in GLVector) | GLVector | [inline] |
dot(const GLVector &gv) const (defined in GLVector) | GLVector | [inline] |
get() const (defined in GLVector) | GLVector | [inline] |
get() const (defined in GLVector) | GLVector | [inline] |
getCross(const GLVector &gv) const (defined in GLVector) | GLVector | |
getCross(const GLVector &gv) const (defined in GLVector) | GLVector | |
getX() const (defined in GLVector) | GLVector | [inline] |
getX() const (defined in GLVector) | GLVector | [inline] |
getY() const (defined in GLVector) | GLVector | [inline] |
getY() const (defined in GLVector) | GLVector | [inline] |
getZ() const (defined in GLVector) | GLVector | [inline] |
getZ() const (defined in GLVector) | GLVector | [inline] |
glNormal() const (defined in GLVector) | GLVector | [inline] |
glNormal() const (defined in GLVector) | GLVector | [inline] |
glRotate(GLfloat ang) const (defined in GLVector) | GLVector | [inline] |
glRotate(GLfloat ang) const (defined in GLVector) | GLVector | [inline] |
glScale() const (defined in GLVector) | GLVector | [inline] |
glScale() const (defined in GLVector) | GLVector | [inline] |
glTranslate() const (defined in GLVector) | GLVector | [inline] |
glTranslate() const (defined in GLVector) | GLVector | [inline] |
glUnTranslate() const (defined in GLVector) | GLVector | [inline] |
glUnTranslate() const (defined in GLVector) | GLVector | [inline] |
GLVector() (defined in GLVector) | GLVector | [inline] |
GLVector(GLfloat i, GLfloat j, GLfloat k) (defined in GLVector) | GLVector | [inline] |
GLVector(const GLVector &gv) (defined in GLVector) | GLVector | [inline] |
GLVector(const GLfloat *) (defined in GLVector) | GLVector | |
GLVector() (defined in GLVector) | GLVector | [inline] |
GLVector(GLfloat i, GLfloat j, GLfloat k) (defined in GLVector) | GLVector | [inline] |
GLVector(const GLVector &gv) (defined in GLVector) | GLVector | [inline] |
GLVector(const GLfloat *) (defined in GLVector) | GLVector | |
glVertex() const (defined in GLVector) | GLVector | [inline] |
glVertex() const (defined in GLVector) | GLVector | [inline] |
length() const (defined in GLVector) | GLVector | |
length() const (defined in GLVector) | GLVector | |
lengthSqr() const (defined in GLVector) | GLVector | [inline] |
lengthSqr() const (defined in GLVector) | GLVector | [inline] |
normalize() (defined in GLVector) | GLVector | |
normalize() (defined in GLVector) | GLVector | |
operator *(const GLfloat f) const (defined in GLVector) | GLVector | [inline] |
operator *(const GLfloat f) const (defined in GLVector) | GLVector | [inline] |
operator *=(const GLfloat f) (defined in GLVector) | GLVector | |
operator *=(const GLfloat f) (defined in GLVector) | GLVector | |
operator+(const GLVector gv) const (defined in GLVector) | GLVector | [inline] |
operator+(const GLVector gv) const (defined in GLVector) | GLVector | [inline] |
operator+=(const GLVector gv) (defined in GLVector) | GLVector | |
operator+=(const GLVector gv) (defined in GLVector) | GLVector | |
operator-(const GLVector gv) const (defined in GLVector) | GLVector | [inline] |
operator-() const (defined in GLVector) | GLVector | [inline] |
operator-(const GLVector gv) const (defined in GLVector) | GLVector | [inline] |
operator-() const (defined in GLVector) | GLVector | [inline] |
operator-=(const GLVector gv) (defined in GLVector) | GLVector | |
operator-=(const GLVector gv) (defined in GLVector) | GLVector | |
operator/(const GLfloat f) const (defined in GLVector) | GLVector | [inline] |
operator/(const GLfloat f) const (defined in GLVector) | GLVector | [inline] |
operator/=(const GLfloat f) (defined in GLVector) | GLVector | |
operator/=(const GLfloat f) (defined in GLVector) | GLVector | |
operator<< (defined in GLVector) | GLVector | [friend] |
operator<< (defined in GLVector) | GLVector | [friend] |
operator=(const GLVector &v) (defined in GLVector) | GLVector | [inline] |
operator=(const GLVector &v) (defined in GLVector) | GLVector | [inline] |
operator>> (defined in GLVector) | GLVector | [friend] |
operator>> (defined in GLVector) | GLVector | [friend] |
orthogonalProjection(const GLVector &in) const (defined in GLVector) | GLVector | [inline] |
orthogonalProjection(const GLVector &in) const (defined in GLVector) | GLVector | [inline] |
projection(GLVector in) const (defined in GLVector) | GLVector | [inline] |
projection(GLVector in) const (defined in GLVector) | GLVector | [inline] |
saveToStream(std::ostream &out) (defined in GLVector) | GLVector | |
saveToStream(std::ostream &out) (defined in GLVector) | GLVector | |
set(const GLVector &v) (defined in GLVector) | GLVector | [inline] |
set(const GLfloat *f) (defined in GLVector) | GLVector | [inline] |
set(GLfloat _i, GLfloat _j, GLfloat _k) (defined in GLVector) | GLVector | [inline] |
set(const GLVector &v) (defined in GLVector) | GLVector | [inline] |
set(const GLfloat *f) (defined in GLVector) | GLVector | [inline] |
set(GLfloat _i, GLfloat _j, GLfloat _k) (defined in GLVector) | GLVector | [inline] |
tag (defined in GLVector) | GLVector | [static] |
TEST_FUNC(void unitTest()) (defined in GLVector) | GLVector | |
TEST_FUNC(void unitTest()) (defined in GLVector) | GLVector | |
unit() const (defined in GLVector) | GLVector | |
unit() const (defined in GLVector) | GLVector | |
vectorProjection(const GLVector &in) const (defined in GLVector) | GLVector | |
vectorProjection(const GLVector &in) const (defined in GLVector) | GLVector | |
~GLVector() (defined in GLVector) | GLVector | [inline] |
~GLVector() (defined in GLVector) | GLVector | [inline] |