beginScene() (defined in GLXTGLWindow) | GLXTGLWindow | [virtual] |
camerasAndLights (defined in GLWindow) | GLWindow | [protected] |
camerasAndLights (defined in GLWindow) | GLWindow | [protected] |
create(char *str, char **argv, int argc) | GLXTGLWindow | [virtual] |
display() (defined in GLXTGLWindow) | GLXTGLWindow | [virtual] |
displayGrids() (defined in GLWindow) | GLWindow | [inline] |
displayGrids() (defined in GLWindow) | GLWindow | [inline] |
endScene() (defined in GLXTGLWindow) | GLXTGLWindow | [virtual] |
getCamera() (defined in GLWindow) | GLWindow | [inline] |
getCamera() (defined in GLWindow) | GLWindow | [inline] |
getDeleteAtom() const (defined in GLXTGLWindow) | GLXTGLWindow | [inline] |
getDisplay() const (defined in GLXTGLWindow) | GLXTGLWindow | [inline] |
getHeight() (defined in GLWindow) | GLWindow | [inline] |
getHeight() (defined in GLWindow) | GLWindow | [inline] |
getRenderSet() (defined in GLWindow) | GLWindow | [inline] |
getRenderSet() (defined in GLWindow) | GLWindow | [inline] |
getWidth() | GLWindow | [inline] |
getWidth() | GLWindow | [inline] |
getX() (defined in GLWindow) | GLWindow | [inline] |
getX() (defined in GLWindow) | GLWindow | [inline] |
getY() (defined in GLWindow) | GLWindow | [inline] |
getY() (defined in GLWindow) | GLWindow | [inline] |
GLWindow(GLsizei w, GLsizei h, bool genRenderSet=true) (defined in GLWindow) | GLWindow | [inline] |
GLWindow(GLsizei w, GLsizei h, bool genRenderSet=true) (defined in GLWindow) | GLWindow | [inline] |
GLXTGLWindow(GLsizei w, GLsizei h, bool genRenderSet=true) (defined in GLXTGLWindow) | GLXTGLWindow | |
height (defined in GLWindow) | GLWindow | [protected] |
idle() (defined in GLXTGLWindow) | GLXTGLWindow | [virtual] |
init() (defined in GLXTGLWindow) | GLXTGLWindow | [virtual] |
keyboard(unsigned char key, int x, int y) (defined in GLXTGLWindow) | GLXTGLWindow | [virtual] |
motion(int x, int y) (defined in GLXTGLWindow) | GLXTGLWindow | [virtual] |
mouse(int b, int state, int x, int y) (defined in GLXTGLWindow) | GLXTGLWindow | [virtual] |
postRedisplay() (defined in GLXTGLWindow) | GLXTGLWindow | [virtual] |
reshape(GLsizei w, GLsizei h) (defined in GLXTGLWindow) | GLXTGLWindow | [virtual] |
setPos(int x, int y) (defined in GLWindow) | GLWindow | [inline] |
setPos(int x, int y) (defined in GLWindow) | GLWindow | [inline] |
setRenderSet(GLRenderSet *rs) (defined in GLWindow) | GLWindow | [inline, protected] |
setRenderSet(GLRenderSet *rs) (defined in GLWindow) | GLWindow | [inline, protected] |
setSize(GLsizei w, GLsizei h) (defined in GLWindow) | GLWindow | [inline] |
setSize(GLsizei w, GLsizei h) (defined in GLWindow) | GLWindow | [inline] |
swapRenderSet(GLWindow *win) (defined in GLWindow) | GLWindow | [inline] |
swapRenderSet(GLWindow *win) (defined in GLWindow) | GLWindow | [inline] |
useCamera() (defined in GLWindow) | GLWindow | [inline] |
useCamera() (defined in GLWindow) | GLWindow | [inline] |
useLights() (defined in GLWindow) | GLWindow | [inline] |
useLights() (defined in GLWindow) | GLWindow | [inline] |
width (defined in GLWindow) | GLWindow | [protected] |
xPos (defined in GLWindow) | GLWindow | [protected] |
yPos (defined in GLWindow) | GLWindow | [protected] |
~GLWindow() (defined in GLWindow) | GLWindow | [inline, virtual] |
~GLWindow() (defined in GLWindow) | GLWindow | [inline, virtual] |
~GLXTGLWindow() (defined in GLXTGLWindow) | GLXTGLWindow | |