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00018 #ifndef GLDYNAMIC_H
00019 #define GLDYNAMIC_H
00020
00021 #include "glvector.h"
00022 #include "glgeometricobject.h"
00023
00027 namespace GLScene
00028 {
00029
00030 class GLVectorFunctor
00031 {
00032 public:
00033 virtual GLVector operator ()(GLfloat time) = 0;
00034 };
00035
00036 class GravityAccelerator: public GLVectorFunctor
00037 {
00038 public:
00039 GLVector operator ()( GLfloat time )
00040 {
00041 return (GLVector(0,-9.81,0) * time);
00042 }
00043 };
00044
00045 class GLDynamicObject : public GLGeometricObject
00046 {
00047 protected:
00048 GLVector velocity;
00049 GLVector impactImpulses;
00050 GLfloat mass;
00051 GLVectorFunctor* acceleration;
00052 public:
00053 GLDynamicObject( GLVector vel, GLfloat m );
00054 virtual ~GLDynamicObject();
00055
00056 inline void setAcceleration( GLVectorFunctor* vecFunc )
00057 { acceleration = vecFunc; }
00058
00059 virtual void collision(GLGeometricObject* obj);
00060 virtual void staticCollision(GLGeometricObject* obj) = 0;
00061 virtual void dynamicCollision(GLDynamicObject* obj) = 0;
00062
00063 virtual void applyAcceleration( GLfloat time );
00064
00065 virtual void move( GLfloat time );
00066 };
00067 };
00068
00069 #endif