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gltrianglemesh.h

00001 /***************************************************************************
00002                           gltrianglemesh.h  -  description
00003                              -------------------
00004     begin                : Thu May 22 2003
00005     copyright            : (C) 2003 by Jacques Gasselin de Richebourg
00006     email                : jacquesgasselin@hotmail.com
00007  ***************************************************************************/
00008 
00009 /***************************************************************************
00010  *                                                                         *
00011  *   This program is free software; you can redistribute it and/or modify  *
00012  *   it under the terms of the GNU Lesser General Public License as published by  *
00013  *   the Free Software Foundation; either version 2 of the License, or     *
00014  *   (at your option) any later version.                                   *
00015  *                                                                         *
00016  *   This library is distributed in the hope that it will be useful,       *
00017  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00018  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
00019  *   Lesser General Public License for more details.                       *
00020  *                                                                         *
00021  *   You should have received a copy of the GNU Lesser General Public      *
00022  *   License along with this library; if not, write to the Free Software   *
00023  *   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA *
00024  *                                                                         *
00025  ***************************************************************************/
00026 
00027 #ifndef GLTRIANGLEMESH_H
00028 #define GLTRIANGLEMESH_H
00029 
00030 #include <vector>
00031 #include <fstream>
00032 
00033 #include "glvector.h"
00034 #include "gltexcoord.h"
00035 #include "gltriangle.h"
00036 
00037 
00038 using namespace std;
00044 class GLTriangleMesh
00045 {
00046    vector<GLVector*> vertex;
00047    vector<GLVector*> vertexNormal;
00048    vector<GLTexCoord*> textureCoord;
00049    vector<GLTriangle*> mesh;
00050 
00051    string fileName;
00052    
00053 public:
00054    static char startTag[20];
00055    static char endTag[20];
00056    
00057    GLTriangleMesh();
00058    ~GLTriangleMesh();
00059 
00060    inline string getFileName() { return fileName; }
00061    
00062    inline void addVertex(GLVector* glv)
00063    { vertex.push_back(glv); }
00064 
00065    inline void addTriangle(GLTriangle* glt)
00066    { mesh.push_back(glt); }
00067    
00068    static GLTriangleMesh* loadFromFile(string fName);
00069 
00070    void makeVertexNormals();
00071    
00072    void saveToStream(std::ostream& out);
00073    
00074    void render(GLTenum mode);
00075   
00076 };
00077 
00078 #endif

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