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00018 #ifndef GLCUBE_H
00019 #define GLCUBE_H
00020
00021 #include <vector>
00022 #include "glgeometricobject.h"
00023 #include "gllocalcoordinatesystem.h"
00024 #include "glquad.h"
00025 #include "glsphere.h"
00026
00027
00031 namespace GLScene
00032 {
00033
00034 class GLCube : public GLGeometricObject,
00035 public GLLocalCoordinateSystem
00036 {
00037 bool changed;
00038
00039 GLQuad quads[6];
00040 GLfloat width, height, length;
00041 public:
00042 GLCube(GLfloat _w = 1 , GLfloat _h = 1, GLfloat _l = 1);
00043 ~GLCube();
00044
00045 SML_TAG(cube);
00046
00047
00048
00049
00050
00051
00052 virtual bool intersection( GLGeometricObject* obj ) { return obj->intersection((GLCube*)this); };
00053 virtual bool intersection( GLCube* ) { exit(1); return false; };
00054 virtual bool intersection( GLSphere* sp );
00055 virtual bool inclusion( GLGeometricObject*) { exit(1); return false;};
00056
00057 inline void setWidth(GLfloat v) { width = v/2; changed = true; };
00058 inline void setHeight(GLfloat v) { height = v/2; changed = true; };
00059 inline void setLength(GLfloat v) { length = v/2; changed = true; };
00060
00061 inline GLfloat getWidth() { return 2*width; };
00062 inline GLfloat getHeight() { return 2*height; };
00063 inline GLfloat getLength() { return 2*length; };
00064
00065 GLPlane* const getPlanes();
00066 virtual void render( );
00067 void renderForSelection(GLuint& previousName);
00068
00069 protected:
00070
00071 void makeQuads();
00072
00073
00074
00075
00076
00077 };
00078 };
00079 #endif