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gldisplacementmap.h

00001 /***************************************************************************
00002                           gldisplacementmap.h  -  description
00003                              -------------------
00004     begin                : Fri Jan 30 2004
00005     copyright            : (C) 2004 by Jacques Gasselin de Richebourg
00006     email                : jacquesgasselin@hotmail.com
00007  ***************************************************************************/
00008 
00009 /***************************************************************************
00010  *                                                                         *
00011  *   This program is free software; you can redistribute it and/or modify  *
00012  *   it under the terms of the GNU Lesser General Public License as published by  *
00013  *   the Free Software Foundation; either version 2 of the License, or     *
00014  *   (at your option) any later version.                                   *
00015  *                                                                         *
00016  *   This library is distributed in the hope that it will be useful,       *
00017  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00018  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU     *
00019  *   Lesser General Public License for more details.                       *
00020  *                                                                         *
00021  *   You should have received a copy of the GNU Lesser General Public      *
00022  *   License along with this library; if not, write to the Free Software   *
00023  *   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA *
00024  *                                                                         *
00025  ***************************************************************************/
00026 
00027 
00028 #ifndef GLDISPLACEMENTMAP_H
00029 #define GLDISPLACEMENTMAP_H
00030 
00031 
00032 #include "glscene.h"
00033 #include "glgeometricobject.h"
00034 #include "glsurface.h"
00035 #include "glimage.h"
00036 #include "smltgl.h"
00045 namespace GLScene
00046 {
00047    class GLDisplacementMap: public GLSceneObject, public GLFieldHolder
00048    {
00049       //these are derived from the image
00050       GLfloat* map;
00051       GLuint mapWidth;
00052       GLuint mapHeight;
00053       
00054    public: 
00055       SML_TAG(displacementmap)
00056 
00057       static std::string refvalName;
00058       static std::string heightName;
00059       static std::string imageName;
00060       
00061       GLField<GLuint> referenceValue;
00062       GLField<GLfloat> height;
00063       GLField<GLImage> image;
00064 
00065       GLDisplacementMap();
00066       ~GLDisplacementMap();
00067 
00068       void displaceVertecies(const GLfloat u, const GLuint nOfV, GLfloat* const verts3) const {};
00069             
00070    };
00071 
00072 }
00073 #endif

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