| getName(void) const (defined in GLScene::GLFieldBase) | GLScene::GLFieldBase | [inline, virtual] |
| getName(void) const (defined in GLScene::GLFieldBase) | GLScene::GLFieldBase | [inline, virtual] |
| getType()=0 (defined in GLScene::GLFieldBase) | GLScene::GLFieldBase | [pure virtual] |
| getType()=0 (defined in GLScene::GLFieldBase) | GLScene::GLFieldBase | [pure virtual] |
| GLFieldBase(std::string *const n=NULL) (defined in GLScene::GLFieldBase) | GLScene::GLFieldBase | [inline] |
| GLFieldBase(std::string *const n=NULL) (defined in GLScene::GLFieldBase) | GLScene::GLFieldBase | [inline] |
| isOfType(std::type_info)=0 (defined in GLScene::GLFieldBase) | GLScene::GLFieldBase | [pure virtual] |
| isOfType(std::type_info)=0 (defined in GLScene::GLFieldBase) | GLScene::GLFieldBase | [pure virtual] |
| loadFromStream(std::istream &in, std::string compareTo, const char *fieldName=NULL)=0 (defined in GLScene::GLFieldBase) | GLScene::GLFieldBase | [pure virtual] |
| loadFromStream(std::istream &in, std::string compareTo, const char *fieldName=NULL)=0 (defined in GLScene::GLFieldBase) | GLScene::GLFieldBase | [pure virtual] |
| saveToStream(std::ostream &out, const char *fieldName=NULL)=0 (defined in GLScene::GLFieldBase) | GLScene::GLFieldBase | [pure virtual] |
| saveToStream(std::ostream &out, const char *fieldName=NULL)=0 (defined in GLScene::GLFieldBase) | GLScene::GLFieldBase | [pure virtual] |
| setName(std::string *const n) (defined in GLScene::GLFieldBase) | GLScene::GLFieldBase | [inline, virtual] |
| setName(std::string *const n) (defined in GLScene::GLFieldBase) | GLScene::GLFieldBase | [inline, virtual] |
| ~GLFieldBase() (defined in GLScene::GLFieldBase) | GLScene::GLFieldBase | [inline, virtual] |
| ~GLFieldBase() (defined in GLScene::GLFieldBase) | GLScene::GLFieldBase | [inline, virtual] |