| cross(const GLVector &gv) (defined in GLVector) | GLVector | |
| cross(const GLVector &gv) (defined in GLVector) | GLVector | |
| dot(const GLVector &gv) const (defined in GLVector) | GLVector | [inline] |
| dot(const GLVector &gv) const (defined in GLVector) | GLVector | [inline] |
| get() const (defined in GLVector) | GLVector | [inline] |
| get() const (defined in GLVector) | GLVector | [inline] |
| getCross(const GLVector &gv) const (defined in GLVector) | GLVector | |
| getCross(const GLVector &gv) const (defined in GLVector) | GLVector | |
| getX() const (defined in GLVector) | GLVector | [inline] |
| getX() const (defined in GLVector) | GLVector | [inline] |
| getY() const (defined in GLVector) | GLVector | [inline] |
| getY() const (defined in GLVector) | GLVector | [inline] |
| getZ() const (defined in GLVector) | GLVector | [inline] |
| getZ() const (defined in GLVector) | GLVector | [inline] |
| glNormal() const (defined in GLVector) | GLVector | [inline] |
| glNormal() const (defined in GLVector) | GLVector | [inline] |
| glRotate(GLfloat ang) const (defined in GLVector) | GLVector | [inline] |
| glRotate(GLfloat ang) const (defined in GLVector) | GLVector | [inline] |
| glScale() const (defined in GLVector) | GLVector | [inline] |
| glScale() const (defined in GLVector) | GLVector | [inline] |
| glTranslate() const (defined in GLVector) | GLVector | [inline] |
| glTranslate() const (defined in GLVector) | GLVector | [inline] |
| glUnTranslate() const (defined in GLVector) | GLVector | [inline] |
| glUnTranslate() const (defined in GLVector) | GLVector | [inline] |
| GLVector() (defined in GLVector) | GLVector | [inline] |
| GLVector(GLfloat i, GLfloat j, GLfloat k) (defined in GLVector) | GLVector | [inline] |
| GLVector(const GLVector &gv) (defined in GLVector) | GLVector | [inline] |
| GLVector(const GLfloat *) (defined in GLVector) | GLVector | |
| GLVector() (defined in GLVector) | GLVector | [inline] |
| GLVector(GLfloat i, GLfloat j, GLfloat k) (defined in GLVector) | GLVector | [inline] |
| GLVector(const GLVector &gv) (defined in GLVector) | GLVector | [inline] |
| GLVector(const GLfloat *) (defined in GLVector) | GLVector | |
| glVertex() const (defined in GLVector) | GLVector | [inline] |
| glVertex() const (defined in GLVector) | GLVector | [inline] |
| length() const (defined in GLVector) | GLVector | |
| length() const (defined in GLVector) | GLVector | |
| lengthSqr() const (defined in GLVector) | GLVector | [inline] |
| lengthSqr() const (defined in GLVector) | GLVector | [inline] |
| normalize() (defined in GLVector) | GLVector | |
| normalize() (defined in GLVector) | GLVector | |
| operator *(const GLfloat f) const (defined in GLVector) | GLVector | [inline] |
| operator *(const GLfloat f) const (defined in GLVector) | GLVector | [inline] |
| operator *=(const GLfloat f) (defined in GLVector) | GLVector | |
| operator *=(const GLfloat f) (defined in GLVector) | GLVector | |
| operator+(const GLVector gv) const (defined in GLVector) | GLVector | [inline] |
| operator+(const GLVector gv) const (defined in GLVector) | GLVector | [inline] |
| operator+=(const GLVector gv) (defined in GLVector) | GLVector | |
| operator+=(const GLVector gv) (defined in GLVector) | GLVector | |
| operator-(const GLVector gv) const (defined in GLVector) | GLVector | [inline] |
| operator-() const (defined in GLVector) | GLVector | [inline] |
| operator-(const GLVector gv) const (defined in GLVector) | GLVector | [inline] |
| operator-() const (defined in GLVector) | GLVector | [inline] |
| operator-=(const GLVector gv) (defined in GLVector) | GLVector | |
| operator-=(const GLVector gv) (defined in GLVector) | GLVector | |
| operator/(const GLfloat f) const (defined in GLVector) | GLVector | [inline] |
| operator/(const GLfloat f) const (defined in GLVector) | GLVector | [inline] |
| operator/=(const GLfloat f) (defined in GLVector) | GLVector | |
| operator/=(const GLfloat f) (defined in GLVector) | GLVector | |
| operator<< (defined in GLVector) | GLVector | [friend] |
| operator<< (defined in GLVector) | GLVector | [friend] |
| operator=(const GLVector &v) (defined in GLVector) | GLVector | [inline] |
| operator=(const GLVector &v) (defined in GLVector) | GLVector | [inline] |
| operator>> (defined in GLVector) | GLVector | [friend] |
| operator>> (defined in GLVector) | GLVector | [friend] |
| orthogonalProjection(const GLVector &in) const (defined in GLVector) | GLVector | [inline] |
| orthogonalProjection(const GLVector &in) const (defined in GLVector) | GLVector | [inline] |
| projection(GLVector in) const (defined in GLVector) | GLVector | [inline] |
| projection(GLVector in) const (defined in GLVector) | GLVector | [inline] |
| saveToStream(std::ostream &out) (defined in GLVector) | GLVector | |
| saveToStream(std::ostream &out) (defined in GLVector) | GLVector | |
| set(const GLVector &v) (defined in GLVector) | GLVector | [inline] |
| set(const GLfloat *f) (defined in GLVector) | GLVector | [inline] |
| set(GLfloat _i, GLfloat _j, GLfloat _k) (defined in GLVector) | GLVector | [inline] |
| set(const GLVector &v) (defined in GLVector) | GLVector | [inline] |
| set(const GLfloat *f) (defined in GLVector) | GLVector | [inline] |
| set(GLfloat _i, GLfloat _j, GLfloat _k) (defined in GLVector) | GLVector | [inline] |
| tag (defined in GLVector) | GLVector | [static] |
| TEST_FUNC(void unitTest()) (defined in GLVector) | GLVector | |
| TEST_FUNC(void unitTest()) (defined in GLVector) | GLVector | |
| unit() const (defined in GLVector) | GLVector | |
| unit() const (defined in GLVector) | GLVector | |
| vectorProjection(const GLVector &in) const (defined in GLVector) | GLVector | |
| vectorProjection(const GLVector &in) const (defined in GLVector) | GLVector | |
| ~GLVector() (defined in GLVector) | GLVector | [inline] |
| ~GLVector() (defined in GLVector) | GLVector | [inline] |
1.3.3