addCamera(GLScene::CameraPtr) (defined in GLRenderSet) | GLRenderSet | [virtual] |
addCamera(GLScene::CameraPtr) (defined in GLRenderSet) | GLRenderSet | [virtual] |
addGrid(GLWireGrid *) (defined in GLRenderSet) | GLRenderSet | [virtual] |
addGrid(GLWireGrid *) (defined in GLRenderSet) | GLRenderSet | [virtual] |
addLight(GLScene::LightPtr) (defined in GLRenderSet) | GLRenderSet | [virtual] |
addLight(GLScene::LightPtr) (defined in GLRenderSet) | GLRenderSet | [virtual] |
disableGrid(unsigned index) (defined in GLRenderSet) | GLRenderSet | [virtual] |
disableGrid(unsigned index) (defined in GLRenderSet) | GLRenderSet | [virtual] |
displayGrids() (defined in GLRenderSet) | GLRenderSet | [virtual] |
displayGrids() (defined in GLRenderSet) | GLRenderSet | [virtual] |
enableGrid(unsigned index) (defined in GLRenderSet) | GLRenderSet | [virtual] |
enableGrid(unsigned index) (defined in GLRenderSet) | GLRenderSet | [virtual] |
getActiveCamera() (defined in GLRenderSet) | GLRenderSet | [virtual] |
getActiveCamera() (defined in GLRenderSet) | GLRenderSet | [virtual] |
getCamera(unsigned index) (defined in GLRenderSet) | GLRenderSet | [virtual] |
getCamera(unsigned index) (defined in GLRenderSet) | GLRenderSet | [virtual] |
getCount() (defined in ReferenceCounted) | ReferenceCounted | [inline] |
getCount() (defined in ReferenceCounted) | ReferenceCounted | [inline] |
getGrid(unsigned index) (defined in GLRenderSet) | GLRenderSet | [virtual] |
getGrid(unsigned index) (defined in GLRenderSet) | GLRenderSet | [virtual] |
getLight(unsigned index) (defined in GLRenderSet) | GLRenderSet | [virtual] |
getLight(unsigned index) (defined in GLRenderSet) | GLRenderSet | [virtual] |
GLRenderSet(GLsizei w, GLsizei h) (defined in GLRenderSet) | GLRenderSet | |
GLRenderSet(GLsizei w, GLsizei h) (defined in GLRenderSet) | GLRenderSet | |
ref() (defined in ReferenceCounted) | ReferenceCounted | [inline] |
ref() (defined in ReferenceCounted) | ReferenceCounted | [inline] |
ReferenceCounted() (defined in ReferenceCounted) | ReferenceCounted | [inline] |
ReferenceCounted(const ReferenceCounted &) (defined in ReferenceCounted) | ReferenceCounted | [inline] |
ReferenceCounted() (defined in ReferenceCounted) | ReferenceCounted | [inline] |
ReferenceCounted(const ReferenceCounted &) (defined in ReferenceCounted) | ReferenceCounted | [inline] |
removeCamera(unsigned index) (defined in GLRenderSet) | GLRenderSet | [virtual] |
removeCamera(unsigned index) (defined in GLRenderSet) | GLRenderSet | [virtual] |
removeGrid(unsigned index) (defined in GLRenderSet) | GLRenderSet | [virtual] |
removeGrid(unsigned index) (defined in GLRenderSet) | GLRenderSet | [virtual] |
removeLight(unsigned index) (defined in GLRenderSet) | GLRenderSet | [virtual] |
removeLight(unsigned index) (defined in GLRenderSet) | GLRenderSet | [virtual] |
setActiveCamera(unsigned index) | GLRenderSet | [virtual] |
setActiveCamera(unsigned index) | GLRenderSet | [virtual] |
setCameraAspects(GLfloat) (defined in GLRenderSet) | GLRenderSet | [virtual] |
setCameraAspects(GLfloat) (defined in GLRenderSet) | GLRenderSet | [virtual] |
toggleGrid(unsigned index) (defined in GLRenderSet) | GLRenderSet | [virtual] |
toggleGrid(unsigned index) (defined in GLRenderSet) | GLRenderSet | [virtual] |
unref() (defined in ReferenceCounted) | ReferenceCounted | [inline] |
unref() (defined in ReferenceCounted) | ReferenceCounted | [inline] |
useCamera() (defined in GLRenderSet) | GLRenderSet | [virtual] |
useCamera() (defined in GLRenderSet) | GLRenderSet | [virtual] |
useLights() (defined in GLRenderSet) | GLRenderSet | [virtual] |
useLights() (defined in GLRenderSet) | GLRenderSet | [virtual] |
~GLRenderSet() (defined in GLRenderSet) | GLRenderSet | [virtual] |
~GLRenderSet() (defined in GLRenderSet) | GLRenderSet | [virtual] |
~ReferenceCounted() (defined in ReferenceCounted) | ReferenceCounted | [inline, virtual] |
~ReferenceCounted() (defined in ReferenceCounted) | ReferenceCounted | [inline, virtual] |